

These are still very potent tank killers, but they were shown to be performing a bit outside of the intended curve.

Reduced the damage of the Sherman 76mm HEAT and Type 5 shells direct damage so they no longer 2 hit kill against front armor.The Croc’s cost did not equate to its power and this change should help to improve that. Increased the Crocodile Gun’s damage to armor substantially and increased the blast radius and velocity.Standardized the Staghound HE and Staghound Little John HE rounds on the same blast and damage pattern, since the player doesn’t have a choice to keep the original gun as they upgrade.Fixed the AP round on the Staghound having higher drag if using the Little John Adapter.The damage vs tanks here will rise a bit to match the Panzer IV’s default shell. Fixed the STUG IV default shell being too low damage vs tanks.The Hachi’s rocket barrage is designed as a better antivehicle tool, whilst the shell is designed to be good against infantry and single targets. It has better splash, but worse direct damage. Tweaked the hachi shell to be a more powerful HE shell, similar to the Calliope but not identical.This tank does not have AT rounds available, and this will make the Type 3 gun a good all around choice, while the spec tree means that you can make other sacrifices to activate the upgraded driver gun. Increased the direct damage of the Type 3 shells to improve their AT ability.Improved the self-repair HUD indicator to always show if the player is able to repair the damage.
